January 27, 2023

Days Gone’s developer says he doesn’t share John Garvin’s view of the poor reception.

A statement from Bend Studios op Twitter has focused on the Days Gone director’s recent outburst, blaming “awakened reviewers” for its critical reception.

“We are aware of our previous Creative Director’s comments on Days Gone regarding his personal views on the critical reception of our intellectual property,” it affirmed. “Bend Studio does not share its sentiment, nor does it reflect our team’s views.”

Garvin’s recent Twitter outburst (which has since been deleted) placed the blame squarely on reviewers who “couldn’t deal with a gruff white biker looking at his date’s ass”.

In addition, he blamed technical issues, as well as streaming and frame rate issues.

“Our studio is extremely proud of the work we’ve done on Days Gone and we’re grateful to every developer who put their heart and soul into it,” the studio continued. “We are incredibly humbled by the support of our Days Gone community and will continue to share your enthusiasm for our world and characters as we look to the future.”

This isn’t the first time Garvin has expressed some controversial opinions. In fact, by his own admission, he was fired from Bend for being “a disruptive personality.”

Last year, he told gamers that if you love a game, buy it at full price. He also said people shouldn’t be upset if they don’t get a sequel to a game if they don’t want to pay full price for it.

After leaving Bend Studio, Garvin has since teamed up with Michael Mumbauer to launch Liithos – a new studio currently working on an AAA web 3.0 title called Ashfall.

IGN’s own Days Gone review gave it a 6.5/10, saying, “Days Gone feels bloated, like a movie that’s an hour longer than it needed or should have been. It’s messy and muddled, but peppered with genuinely exhilarating encounters with rampaging hordes of zombies and occasionally breathtaking gunfights. There’s a good game in here somewhere, but it’s buried in a meandering storyline, repetitive missions and just too many obligatory things to do without paying attention to the smaller details that could have given it a lot more character. Some fine tuning and editing could have taken away the boredom and celebrated what makes this game unique and interesting, but Days Gone drives strictly down the middle of the dusty road and never finds its rhythm.”

Want to read more about Days Gone? Check out the upcoming Days Gone movie in the works and how the Days Gone sequel would have taken a more technical direction.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him Twitter.

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