Plans for a multiplayer mode for Cyberpunk 2077 existed long before the game launched, but in a new update from developer CD Projekt Red, that online mode fell victim to the game’s turbulent release. The studio had to put all its effort into shaping Cyberpunk 2077, as senior quest designer and coordinator Philipp Weber explained to Eurogamer.
“We really had to look at what the priorities were for Cyberpunk [after it launched]Weber said. “The priority was that the most important experience will be in a really good state for the people. And essentially, the shift in priorities meant that other R&D projects had to disappear. With Cyberpunk, we wanted to do a lot of things at once, and we really had to focus and say, ‘Okay, what’s the most important thing? Yeah, we’ll really make up for that part.'”
What that multiplayer game would have looked like remains a mystery, as CD Projekt Red kept details of the project tightly secret and rarely talked about it. Last year, CD Project president and co-CEO Adam Kicinski said the company had “reconsidered” its plans for a standalone multiplayer Cyberpunk game.
“Earlier, we hinted that our next AAA would be a multiplayer Cyberpunk game, but we have decided to rethink this plan,” said Kiciński. “Given our new, more systematic and flexible approach, instead of focusing primarily on one big online experience or game, we’re focusing on bringing all of our franchises online one day.”
The future of Cyberpunk 2077 looks healthy, as the Phantom Liberty expansion will be released next year for the PC, PS5, and Xbox Series X|S versions of the game, with a full-fledged sequel also in development. In addition to these projects, there will also be a Cyberpunk 2077 Game of the Year Edition in 2023 once the Phantom Liberty DLC is released.
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