January 28, 2023

Playing the Early Access build for Hubris for this week’s episode of VR Corner (above) has been nothing short of an emotional rollercoaster for me.

I quickly fell in love with this brand new VR survival adventure game thanks to its incredibly beautiful visuals and easy-to-understand but satisfyingly fast-paced movement schemes. Oh, and also the weird penis-y rope bridge stuff that made me laugh until I cried. But then, after about 40 minutes of gameplay (about 18 minutes into the video), everything started to fall apart.

There is a point in the game where you move from a linear action/puzzle experience to a crafting/survival section and it was here that the cracks in the game’s previously immaculate facade became visible. First, a significant portion of the level’s geometry was bugged and broken, making it very difficult to discover crucial items. Then an enemy spawned in a position it shouldn’t have, which then killed me and robbed me of 15 minutes of scavenging boring items.

This was followed by dialogue that appeared at the wrong time before I was finally hit with one of the worst, most baffling glitches I’ve ever experienced in a video game. Honestly, I’m rarely left speechless, but this game absolutely screwed me up, and you can see the game (and my sanity) slowly unraveling in this week’s VR Corner.

I hope there’s a patch for the game soon, because I’m not the only VR content creator out there experienced problemsbut until it comes, I send away.

This is a screenshot of me literally not believing my own eyes.

Unfortunately, it’s not all sunshine and roses when the game works either. The beautiful visuals of the games opening section are soon replaced by standard, gloomy, sci-fi hallway interiors, and this significantly robs the game of its ‘wow’ factor. I haven’t played past the part where the game completely screwed me over, but I can easily imagine that the breathtaking views of the first 10 minutes are just a case of smoke and mirrors and not a delightful hint at a larger, open world to explore. explore later in the game.

The basic gameplay can also be rather simplistic and repetitive, with major tempo issues arising due to forced quests and long periods where you have to stand and listen to other people talk. The gunplay is also lacking, with weapons feeling slow and weightless and your attacks having little impact. I counted about six different enemy types in the two hours I played for, which is a decent number, but the majority of these acted like mindless homing missiles, while the few humanoid enemies I fought seemed to be devoid of anything but the most basic. AI.

I was really excited to try out Hubris based on the trailers I’d seen for the game, so I can’t help but feel a little cheated by the end result. It’s a real shame, because there’s a lot of potential here for a great action-adventure game, or even a semi-decent game if all the bugs can be ironed out. Sadly, at the time of writing this piece (December 7, the game’s launch day), it feels like beauty is really only superficial when it comes to Hubris.

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